//-----------------------------------------------------------------------------
// Copyright (c) 2013 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------

#ifndef _AUTOLOAD_ASSETS_H_
#define _AUTOLOAD_ASSETS_H_

#ifndef _SIM_H_
#include "console/sim.h"
#endif

#ifndef _SIMOBJECT_H_
#include "console/simObject.h"
#endif

#ifndef _CONSOLEOBJECT_H_
#include "console/consoleObject.h"
#endif

//-----------------------------------------------------------------------------

class AutoloadAssets : public SimObject
{
   friend class AssetManager;

private:
   typedef SimObject Parent;

   StringTableEntry    mPath;
   StringTableEntry    mAssetType;
   bool                mRecurse;

public:
   AutoloadAssets() :
      mPath(StringTable->EmptyString()),
      mAssetType(StringTable->EmptyString()),
      mRecurse(false)
   {}
   virtual ~AutoloadAssets() {}

   static void initPersistFields();

   inline void setPath(const char* pPath) { mPath = StringTable->insert(pPath); }
   inline StringTableEntry getPath(void) const { return mPath; }
   inline void setAssetType(const char* pPath) { mAssetType = StringTable->insert(pPath); }
   inline StringTableEntry getAssetType(void) const { return mAssetType; }
   inline void setRecurse(const bool recurse) { mRecurse = recurse; }
   inline bool getRecurse(void) const { return mRecurse; }

   /// Declare Console Object.
   DECLARE_CONOBJECT(AutoloadAssets);
};

#endif // _DECLARED_ASSETS_H_

#pragma once
